How To Make A Circle Bounce In Processing

Circle Bounce In Processing

Introduction

If you are a beginner in programming and want to learn how to make a circle bounce in Processing, then you are in the right place. Processing is a free and open-source programming language and development environment that is used to create interactive graphics, animations, and applications. It is an excellent tool for artists, designers, and beginners who want to learn programming.

Step 1: Setting up Processing

The first step is to download and install Processing from the official website. Once you have installed Processing, open it and create a new sketch by clicking on File > New.

Processing Ide

Step 2: Drawing a Circle

Now that you have created a new sketch, it's time to draw a circle. In Processing, we can draw a circle by using the ellipse() function. The ellipse() function takes four parameters: x-coordinate, y-coordinate, width, and height. To draw a circle, we need to set the width and height to the same value. Here's the code:

void setup() {size(500, 500);}void draw() {background(255);ellipse(250, 250, 50, 50);}

Step 3: Making the Circle Move

Now that we have drawn a circle, let's make it move. In Processing, we can move an object by changing its coordinates. We can do this by using variables to store the x and y coordinates of the circle and then changing them in the draw() function. Here's the code:

int x = 250;int y = 250;int speed = 5;void setup() {size(500, 500);}void draw() {background(255);ellipse(x, y, 50, 50);x = x + speed;}

Step 4: Making the Circle Bounce

Now that we have made the circle move, let's make it bounce. In Processing, we can make an object bounce by checking if it has reached the edge of the screen and then reversing its direction. We can do this by using an if statement to check if the x-coordinate of the circle is greater than the width of the screen or less than zero. If it is, we reverse the direction by multiplying the speed by -1. Here's the code:

int x = 250;int y = 250;int speed = 5;void setup() {size(500, 500);}void draw() {background(255);ellipse(x, y, 50, 50);x = x + speed;if (x > width - 25 || x < 25) {speed = speed * -1;}}

Step 5: Adding Color and Stroke

Now that we have made the circle bounce, let's add some color and stroke to it. In Processing, we can add color to an object by using the fill() function and stroke to an object by using the stroke() function. Here's the code:

int x = 250;int y = 250;int speed = 5;void setup() {size(500, 500);}void draw() {background(255);fill(255, 0, 0);stroke(0);ellipse(x, y, 50, 50);x = x + speed;if (x > width - 25 || x < 25) {speed = speed * -1;}}

Conclusion

Now that you have learned how to make a circle bounce in Processing, you can experiment with different colors, speeds, and sizes to create your own animations and games. Processing is an excellent tool for beginners to learn programming and is used by many artists and designers to create interactive graphics and installations.

Related video of How To Make A Circle Bounce In Processing